Up / Down for who's winning is difficult; I agree with those turning it 90° CCW.
I get the area/height thing, that's fine.
Having colour represent "last time" is difficult and counter-intuitive. Having label colour for this time and block colour for last time may better indicate the idea of a change.
The bit that gives me real trouble though is that you've got two qualities declared on the same (currently horizontal) continuum; vote proportion and called / uncalled. You've also got lines representing both centre point and status boundary.
There'd be an obvious solution if everyone had 3d monitors...
I also find the states moving *outwards* as they declare unintuitive. Pending states should be "in the wings"; declared should be "centre stage". I'd put a small (5px?) gap instead of the outer lines.
I'd be inclined to put uncalled states in outline only, too. That way states fill out and move centre stage as they declare.
(The "stage" metaphor actually works better if you *don't* turn 90°)
Thoughts
I get the area/height thing, that's fine.
Having colour represent "last time" is difficult and counter-intuitive. Having label colour for this time and block colour for last time may better indicate the idea of a change.
The bit that gives me real trouble though is that you've got two qualities declared on the same (currently horizontal) continuum; vote proportion and called / uncalled. You've also got lines representing both centre point and status boundary.
There'd be an obvious solution if everyone had 3d monitors...
I also find the states moving *outwards* as they declare unintuitive. Pending states should be "in the wings"; declared should be "centre stage". I'd put a small (5px?) gap instead of the outer lines.
I'd be inclined to put uncalled states in outline only, too. That way states fill out and move centre stage as they declare.
(The "stage" metaphor actually works better if you *don't* turn 90°)