First, Nim's not really an FSM: there are infinitely many possible Nim boards. Second, you don't score points for the transitions - the game is decided at the end. Third, you don't know your opponent's moves in advance!
But maybe there's a clever way of thinking about Nim that turns it into a problem fitting the above constraints?
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First, Nim's not really an FSM: there are infinitely many possible Nim boards.
Second, you don't score points for the transitions - the game is decided at the end.
Third, you don't know your opponent's moves in advance!
But maybe there's a clever way of thinking about Nim that turns it into a problem fitting the above constraints?