ext_2941 ([identity profile] ciphergoth.livejournal.com) wrote in [personal profile] ciphergoth 2005-12-06 09:27 am (UTC)

I can't quite work that out:

First, Nim's not really an FSM: there are infinitely many possible Nim boards.
Second, you don't score points for the transitions - the game is decided at the end.
Third, you don't know your opponent's moves in advance!

But maybe there's a clever way of thinking about Nim that turns it into a problem fitting the above constraints?

Post a comment in response:

(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org